Theodicius

Good. Evil. Bratwurst.

Category Archives: Technology

Observations on the lack of art in technology today

My 15 Minutes

Filed under: General,Technology— arlen@ 5:21 pm

So, my guest shot on Ruby Rogues is now in the can. I didn’t do as well as I would have liked. Was it nerves, or the 100-degree fever I was running at the time? More than likely it was that I simply prepared for the wrong discussion. It’s nobody’s fault but my own; it’s […]

Why I Like Mongrels

Filed under: General,Technology— arlen@ 5:02 pm

Given the recent BritRuby brew-up and the associated wailing and gnashing of teeth, I think it’s appropriate to put my own thoughts forward on this topic. While I’ve not organized a technical conference (yet) I’ve been the sole organizer of chess events catering to areas spanning a single city up to a full hemisphere, and […]

Patterns of Understanding

Filed under: General,Technology,Web Design— arlen@ 3:41 pm

I wrote a little while ago about the advisability of teaching software patterns to beginning developers as well as experienced ones. But it occurs to me there’s reason for doing it that I may not have covered completely. I’m going to take as my starting point Donald Knuth’s idea that the main task in software […]

On Chess and Software Development

Filed under: General,Technology— arlen@ 3:03 pm

Or, In Defense Of Software Patterns. I was listening to Ruby Rogues podcast episode #56 when the discussion turned to software patterns, and my teeth started grinding. It wasn’t so much about what was said (though there were enough of those moments, to be sure) as about what was implied or left unsaid. With one […]

What I Did To The Jasmine Phantom

Filed under: General,Technology,Web Design— arlen@ 12:14 pm

Being a continuation of the saga began in Jasmine And The Headless Webkit. OK, after the last installment I had a working in-browser test runner (standalone Jasmine) and a working command-line test runner (phantom-jasmine). But they were different files, meaning if anything significant changed, I was going to have to duplicate the changes in two […]

October 2024
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